Correct backward knee bend animation for quadruped animals.Works with All Kinds of Cartoon Characters Lock hand and feet to make stable spider-like crawling movement.Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction.IK Constraints - use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.Lock hands and feet to precisely interact with scene objects.Smoothly interpolate stretch animation, and add Motion Curve for timing control.
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